THOMAS COLLEGE
The Department of Recreation and Intramural Programs
Presents:


Sign-up January 7th - 13th
Event
Rules
Game Rules
Basic
Basketball Rules Overview
Captain's Corner
"The Ten Commandments of Basketball"
Rosters
Schedule
Team Standings
Play-off Brackets

Event Rules

Program
Format:
The format of the program will be determined once teams have
signed up. A "season" of play is intended to occur prior to the
tournament. The length and design of the "season" will be
determined once teams have signed up to play.
Teams:
Each team should designate a captain. Captain's must
meet with the Director in a captain's meeting prior to the start of
the season. The captain is the
team’s representative on the floor. While anyone on the floor may
request a time-out, only the captains may address the
officials on matters of interpretation.
Eligible
Players:
Players must have a liability form signed and on file with the Front
Desk before being allowed to play. No member of the varsity
basketball team is eligible to play. All players must show
their ID at the front desk and be a current student, faculty, or
staff member.
Forfeits:
Game time is forfeit time. There will be no grace period. Games
will start within 5 minutes of the scheduled time, or the game will
be a forfeit and the offending team will be recorded for a loss. If
a team incurs 3 technical fouls, the game will automatically end
with a forfeit.
The Court:
Most games are in the Athletic Center. There may be games scheduled
in the gymnasium. Watch the webpage carefully for scheduling
information as it becomes available.
Rescheduling:
As a rule, games will not be rescheduled. Team members should call
their captains for scheduling information, check the webpage often,
or contact the Director directly.
Scoring:
We will score according to NCAA basketball rules. The 3-point shot
will be in effect for intramural competition.
Dunking the
ball is NOT
allowed. It will be counted as a
technical foul and the basket will not count. Any player dunking
the ball will be ejected. The player will also receive a one game
suspension.
Equipment:
Head decorations, headwear, and ALL JEWELRY (eyebrow rings, watches,
necklaces, earrings, etc.) are illegal. Only elastic headbands will
be permitted during the course of the game. All players must wear
acceptable shoes. Hard sole shoes of any kind or street shoes will
not be permitted. No casts/splints will be allowed. Players who
wear a knee brace with exposed metal or metal hinges are required to
cover it. All equipment decisions made by the Intramural Staff on
duty are final. Basketballs will be provided by the staff. Pinnies
will be provided by the staff, if desired.
Sportsmanship:
Players are expected to display good sportsmanship toward fellow
competitors, officials, and other staff. Any display of poor
sportsmanship will be met with disciplinary actions which will
likely include the removal of an offending player from the game
and/or the tournament as a whole. Players ejected from a game
must meet with the Director of Recreation and Intramural Programs
before being allowed to play in another game.
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The
Game

Players:
A team may consist of 8 players. A team may play the regulation
number of 5 players. A team must start with a minimum of 4 players
present. A team can play with 2 or 3 players if others have been
injured or have fouled out and the referees feel the team playing
with less than 5 still has a chance to win. A team reduced to 3
players by player ejections will automatically forfeit.
Starting
Play:
Each half of the game begins with a jump ball at center court.
Substitutions:
May be made during a dead ball and may enter the game ONLY after
the official “beckons” them in.
Game
Length/Scoring:
Games will consist of two 18 minute halves (running clock) with a 4
minute half time. The clock will begin to run at game time. A
“running clock” means that the clock will not stop unless there is a
“timeout”. The clock continues to run on fouls, violations, and
out-of-bounds
situations. After timeouts the clock will start when the ball is
touched inbounds, or becomes live on a free throw attempt. The
clock will stop and start for the last 1 minute of the game*. The
clock continues to run after a made basket.
* A running
clock will be used during the final 1 minute of the 2nd
half if a team is leading by at least 25 points.
** Any
delaying of the game by arguing, throwing or kicking the ball, or
refusing to cooperate with the officials shall be assessed a
technical foul and the officials may add time to the game if
necessary.
Timeouts:
Each team receives two one-minute timeouts per half.
Bleeding
Player Rule:
If a player suffers a cut where bleeding occurs, the player must
leave the game and then take the necessary action(s) to stop the
bleeding and prevent it from occurring again. The Front Desk has a
first aid kit available as needed. If a player’s clothing becomes
stained by blood this article of clothing must be removed before the
player may re-enter the game. The Intramural Staff shall have final
approval on any situation regarding this matter.
Overtime:
Games ending in a tie shall play a two-minute overtime (running
clock) to determine a winner. If the score remains tied after the
first overtime, a sudden death overtime shall be played. The first
team to score wins. Overtime periods shall begin with a jump ball.
Each team will receive one 30-second timeout per overtime period.
Time-outs not used from the second half or any overtime period
will not carry over to the next overtime period.
Fouls:
While the staff will referee the game, we do encourage and expect
players to help self assess their own playing. Therefore, after a
player commits a foul, they should raise their hand. A player
committing 5 fouls is out of the game. Technical fouls will count
as personal fouls as well as team fouls. After 2 technical fouls a
player is automatically ejected. After 3 on any one team during a
game, the game shall end in a forfeit.
Shooting
Fouls:
A player who is in the act of shooting will be rewarded with 2 or 3
free throws unless the basket is successful and then with will
receive 1 free throw. Shooting fouls include hacking, holding,
pushing, blocking, and under cutting.
Non-shooting
Fouls:
A player who is fouled while not in the act of shooting will be
rewarded with a team foul. The fouled player will shoot 1-and-1 on
the 7th, 8th, and 9th team foul and
2 shots on every foul thereafter. Non-shooting fouls include
holding, pushing, blocking, and hand-checking.
Player
control:
when a player who is in control of the ball, either dribbling,
holding, or shooting, commits a foul it is player control. Never
count the basket. Never shoot free throws. Player control fouls
include charging, lowering the shoulder, pushing off, and swinging
elbows. When a player is excessively swinging their elbows in a
dangerous manner without contact, it is a violation and the ball is
awarded to the opposing team. If there is contact that is a result
of excessive elbow swinging, the player may be called for a player
control foul, or if violent, a technical foul and/or flagrant foul.
Team Control
Foul:
When any player on the team in control of the ball commits a
foul the ball will be awarded to the offended team at the spot
closest to the foul. No free throws will be awarded regardless of
the fouls count. This will include all illegal screens, illegal
post moves, pushing off, and any other illegal pushing, holding, or
blocking by any member of the offense.
“Flagrant”
= Unnecessary
and/or excessive contact committed against an opponent.
Flagrant, and intentional fouls will result in 2 free throws from
the non-violating team, plus possession. A flagrant foul ALWAYS
carries an ejection of the offending player.
Penalties
For Fouls:
-
Missed
basket = 2 shots awarded
-
Made
basket = 1 shot awarded
-
Missed
3-point = 3 shots awarded
-
Made
3-point = 1 shot awarded
-
Before 7th
team foul = award possession of ball at nearest spot
-
On or
after 7th team foul = Bonus 1 + 1 award
-
On or
after the 10th team foul = 2 free throws
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Intentional fouls = 2 shots and possession at spot of foul
-
Flagrant
fouls = Ejection of player, 2 shots and possession
-
Technical fouls = 2 shots and possession at half court
-
Common
violations = change of possession
Officials:
Game official’s calls are final. One game official will also act as
official scorekeeper.
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Basic Basketball Rules
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SCORING:
-
2 point field goal- a
shot made from anywhere during play inside the 3 pt
arc.
-
3 point field goal- a
shot made from anywhere outside the 3 pt arc.
-
Free throw- 1 point
is awarded to an unguarded shot taken from behind
the free throw line while the clock is stopped.
SKILLS:
-
Boxing out- a
player’s position between an opposing player and the
basket to obtain a better rebounding position.
-
Dribbling- bouncing
the ball with 1 hand using your fingertips instead
of your palm so that it rebounds back to yourself
(the only legal way to move with the ball)
-
Passing- moving the
ball by throwing, bouncing, handing, or rolling it
to another player (Chest, Bounce, Lob)
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Shooting- throwing
the ball to make a basket
-
Pivoting- stepping
once or more in any direction with the same foot
while holding the other foot at its initial point.
-
Rebounding- The
recovering of a shot that bounces off the backboard
or the rim.
DRIBBLING RULES:
-
DROP NO DOUBLE DRIBBLE
- If a player dribble the ball, stoops and holds the
ball, they can drop it and pick it up without being
called for the illegal dribble. The key here
is that a dribble has to be an intentional downward
push or tap on the ball.
-
STOPS THEN DROPS THE BALL
- If a player dribbles, stops and happens to then
fumble, the drop is not an illegal dribble.
Even if the fans call for it, the play is perfectly
legal.
-
FUMBLED PASS THEN DRIBBLE
- If a player receives a pass and drops it, they may
pick up the fumbled ball and dribble again legally.
-
HIGH DRIBBLE - There is
no limit on how high a player may dribble the ball.
They can high dribble all the way down the court if
they want.
-
BEGINNING THE DRIBBLE -
To begin a dribble the pivot foot must be on the
floor. Repeat, a player cannot lift the pivot
floor and then begin the dribble.
-
BOTH FEET IN THE AIR -
This happens when a player jumps and does not want
his shot blocked or grabs a rebound. they then
begin a dribble without a pivot foot on the floor.
Wrong.
-
TWO HANDS - If the
dribbler puts two hands on the ball, the dribble has
ended.
-
DRIBBLE MAY DRIBBLE AGAIN
- When may a dribbler dribble again after a dribble
has ended? A. After a try for a field goal has
been attempted. B. If an opponent has hit the
ball from the player's control. C. A pass or
fumble has been touched by another player.
-
BALL BATTED IN THE AIR
- During a dribble a player may bat the ball in the
air, provided it is allowed to hit the floor before
the ball is touched with the hands. This
player happens when a player is dribbling and the
ball gets away and pops up in the air. the
player bats the ball in the air and resumes his
dribble. No way! The betted ball has to
hit the floor to resume the dribble.
-
BALL BOUNCES OFF OF LEG, KNEE
OR FOOT - When this happens you are allowed
to pursue the ball and continue your dribble if you
do not touch the ball with two hands. Just tap
it with one hand and continue your dribble. This is
simply an interrupted dribble. You may also
pick the ball up. If you pick the ball up,
however, you cannot dribble again.
-
PALM UP - When the palm
of the hand is skyward and the ball has come to rest
the dribble has ended. The official will look
for the ball to stop spinning. Violation.
-
WHEN DOES IT END? - A
dribble ends when A. The ball comes to rest in the
player's hand or hands while the palm is facing
upward. B. The player touches the ball with
both hands simultaneously. C. An opponent bats
the ball. D. The ball becomes dead
because of a foul, violation, or the expiration of
playing time.
FOULS:
results in one or more free throws awarded to the
opposing team
-
Blocking- impeding
the progress of an opponent by extending one or both
arms horizontally or getting in the path of a moving
player.
-
Charging- running
into a stationary player while you are moving with
the ball.
-
Hacking- the player
hits the arm or hand of the person holding the ball.
-
Holding- the player
holds the person with or without the ball.
VIOLATIONS:
results in a change of possession with the team in
bounding the ball at the side line opposite where the
infringement took place
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Traveling- moving
illegally with the ball
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Three seconds- an
offensive player remains in the key (free throw
lane- the area under the basket) for more than 3
seconds
-
Double dribble- a
player dribbles the ball with both hands at the same
time or they stop and then start dribbling again
TERMS:
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Air ball- a shot that
completely misses the rim and the backboard
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Assist- a pass to a
teammate who then scores a field goal.
-
Defense- team trying
to stop the other team from scoring
-
Dunk- to throw the
ball down into the basket with the hand above the
level of the rim
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Fast break- dribbling
or passing the ball towards your basket before the
defense can set up
-
Man-to-man- a
defensive strategy where everyone guards an assigned
player
-
Offense- team trying
to score
-
Turn over- any loss
of the ball without a shot being taken
-
Zone defense- a
defensive strategy where everyone guards an area
instead of a player (2-1-2, 2-3)
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"The Ten Commandments
of Basketball"

If captains can get their teams to
master these skills their team will be on the way to "basketball
heaven".
1. Don't
ever reach from behind, above the wrist and on top of the arm:
This will almost always be an automatic call if any advantage is
gained. Usually the defender is trying to steal the ball.
This is incorrect technique. The rules support the official
making this call. The wrist and on top of the arm are
visual keys for many officials and the whistle goes when they see
this.
2. Don't
reach: First, a reach is not a foul. Players could
reach all day and if the official sees no contact, no foul would be
called. The problem is that the visual is so strong an
official could call this. Even if there is no contact the
official will get the benefit of the doubt by all observers.
3. Stay
vertical in the post: This is one that players seem to
not understand easily. When the rules books say vertical they
mean straight up with no angle.
4. Set picks
correctly: When setting screens the player must have two
feet down and don't move. Don't lean. Don't stick out an
elbow. Don't move feet. Don't step. Just stand
there. It is up to the cutter or dribbler to use the screen
set by their teammate.
5. Officials
will make incorrect calls: It doesn't matter who is
officiating, eventually an official will make a call that is just
wrong. Don't let this bother you. They should plan each
game to give the official one "stinky" foul call and play
accordingly. Stay calm and don't let this bother your players.
this is the mental part of the game. There are teams
that get some calls they thought were wrong and then they forget to
play the opponent. Once the officials become the
"opponent", your team has gone a long way to losing a game you might
win. One more thing about officials is that it's okay to ask
the official a question. If your players are called for a
foul, it is okay to have your team captain ask what they did to
deserve it. Be sure to ask respectfully.
6. Charge:
know the difference between the two. To legally draw the
charge a player needs to have two feet down for the initial legal
guarding position, the torso facing the ball carrier and the shooter
not being airborne. After that the defender doesn't even have
to have the two feet down. For some reason though, some
officials are hesitant to call the charge. They like to see
feet planted for a second or more.
7. Block:
the defender cannot impede the dribbler with the arm or the leg.
This is part of blocking. They cannot initially jump in front
of the offensive player without having both feet down. This is
another way to block. Make sure to show the official that both
feet are down and more charge calls will go to the defender.
8. Illegal
Dribble: Each player, captain and official should
know about this one. Put two hands on the ball the dribble
ends. Lift your foot and release the ball to dribble it is a
violation. This violation is subject to a tremendous amount of
mythical interpretations. A high dribble should not be called,
but it is. Losing control of dribble should not be called, but
it is. Dropping a ball and then dribbling should not be
called, but it is. Dropping a pass should not be called, but
it is. Read more
about dribbling.
9. Hand
Checking: is the defender putting their hands on the ball
carrier. If it happens once it may be called incidental.
Twice is asking for trouble. Keep the hands off!
10.
Traveling: This may be the most important call of all.
There are probably more traveling violations than any other kind.
As the travels pile up, any official can see the points going to the
opposite team.
(Modified
from Basketball Rules and Violations Made Simple by Fred Bies)
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Captain's Corner
HOW TO TREAT
YOUR OFFICIALS AND WHAT TO EXPECT

QUESTIONS:
Your officials should be open to legitimate questions that you might
have. Your questions should carry a tone of respect.
This will get you the best possible explanation. Do not be
afraid to ask.
THAT'S NOT
YOUR CALL: An official can make any call they see as
correct. It does not have to be in their area. Many
times the official farther away has the better angle. It is a
myth that it has to be in their area.
MANIPULATION:
This is a definite no-no. If any official feels that you are
trying to intimidate them, you could be asked to leave the game.
Not only is this unsporting, it sets a bad example for your players.
TALK TO THE
REFEREE THAT MADE THE CALL: If you have a question for a
particular official, talk to that ref only if you can. The
official that made the call may have a perfect explanation for your
question.
TALKING REFS:
If you hear the officials talking to the players to stay our of the
lane or watch the hands, it is okay. This will help speed the
game along and avoid what is called "game interrupters".
IT IS ROUGH
IN THE LOW POST: Sometimes low post play can be somewhat
rough. If you wonder why the ref does not call more fouls, it
may be because low post play is rough in general. Another
reason is that it is often difficult to pick out who specifically
committed the foul. Our student officials will be asked to
call "only what they can explain". They have to be sure they
see the specific foul and the violator before they call it.
EQUAL FOULS:
Many coaches feel that the refs are biased if team fouls are not
equal. Some teams play very aggressively and other are just
fundamentally unsound on basketball technique. These types of
teams tend to get more fouls. Don't look on an unequal foul
situation as something the officials have to correct.
LOOSE BALL:
A loose ball can be the most physical part of the basketball game.
If the game has above average intensity the players may literally
throw their bodies at the ball in an effort to get possession.
If there is no pushing, tripping or other foul play, the official
does not have to blow the whistle. This part of the game can
often be as rough as football. This was covered earlier, but
it is worth repeating. The crowd may scream, but this may
correctly be a "no call".
OFFICIALS:
POLITENESS - This may not
seem like much. You may not realize it, but most referees are
human beings and our referees are fellow Thomas students.
Remembering this can create an unconscious mindset that may give you
the benefit of the doubt when those close calls are made.
Don't fake it but try to maintain dignity and class. Exercise
your good people skills.
(Modified
from Basketball Rules and Violations Made Simple by Fred Bies)
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Back to Intramural Homepage
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Michelle L. Lake, EdM
Director of Recreation and Intramural
Programs
E-mail your comments or questions to:
recdir@thomas.edu
207-859-1183
Front Desk: 207-859-1184 |
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