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Chess is a game
for two players, one with the "White" pieces and one
with the "Black" pieces. These hints will help
you to remember the proper board setup:
- Opposing
Kings and Queens go directly opposite each
other.
- The square in
the lower right hand corner is a light one
("light on right").
- The White
Queen goes on a light square, the Black Queen on
a dark square ("Queen on color").
White always moves
first, and then the players take turns moving. Only
one piece may be moved at each turn (except for
"castling," a special move that is explained later).
The Knight is the only piece that can jump over
other pieces. All other pieces move only along
unblocked lines. You may not move a piece to a
square already occupied by one of your own pieces.
But you can capture an enemy piece that stands on a
square where one of your pieces can move. Simply
remove the enemy piece from the board and put your
own piece in its place.
The Pieces and How They Move
The Queen
The Queen is the
most powerful piece. She can move any number of
squares in any direction horizontal, vertical, or
diagonal if her path is not blocked. She can reach
any of the squares with dots in this diagram.
The Rook
The Rook is the
next most powerful piece. The Rook can move any
number of squares vertically or horizontally if its
path is not blocked.
The Bishop
The Bishop can
move any number of squares diagonally if its path is
not blocked. Note that this Bishop starts on a light
square and can reach only other light squares. At
the beginning of the game, you have one
"dark-square" Bishop and one "light-square" Bishop.
The Knight
The Knight's move
is special. It hops directly from its old square to
its new square. The Knight can jump over other
pieces between its old and new squares. Think of the
Knight's move as an "L." It moves two squares
horizontally or vertically and then makes a
right-angle turn for one more square. The Knight
always lands on a square opposite in color from its
old square.
The King
The King is the
most important piece. When he is trapped, his whole
army loses. The King can move one square in any
direction for example, to any of the squares with
dots in this diagram. (An exception is castling,
which is explained later.) The King may never move
into check that is, onto a square attacked by an
opponent's piece.
The Pawn
The pawn moves
straight ahead (never backward), but it captures
diagonally. It moves one square at a time, but on
its first move it has the option of moving forward
one or two squares. In the diagram, the squares with
dots indicate possible destinations for the pawns.
The White pawn is on its original square, so it may
move ahead either one or two squares. The Black pawn
has already moved, so it may move ahead only one
square at a time. The squares on which these pawns
may capture are indicated by an X.
If a pawn advances
all the way to the opposite end of the board, it is
immediately "promoted" to another piece, usually a
Queen. It may not remain a pawn or become a King.
Therefore, it is possible for each player to have
more than one Queen or more than two Rooks, Bishops,
or Knights on the board at the same time.
Special Moves
Castling
Each player may
"castle" only once during a game and when conditions
are met. Castling is a special move that lets a
player move two pieces at once the King and one
Rook. In castling, the player moves his King two
squares to its left or right toward one of his
Rooks. At the same time, the Rook involved goes to
the square beside the King and toward the center of
the board (see illustrations below). In order to
castle, neither the King nor the Rook involved may
have moved before. Also, the King may not castle out
of check, into check, or through check. Further,
there may not be pieces of either color between the
King and the Rook involved in castling.
Castling is often
a very important move because it allows you to place
your King in a safe location and also allows the
Rook to become more active.
When the move is
legal, each player has the choice of castling
Kingside or Queenside or not at all, no matter what
the other player chooses to do.
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The
diagrams below show what happens:
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Before Kingside Castling
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After Kingside Castling
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Before Queenside Castling
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After Queenside Castling
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En Passant
This French phrase
is used for a special pawn capture. It means "in
passing," and it occurs when one player moves a pawn
two squares forward to try to avoid capture by the
opponent's pawn. The capture is made exactly as if
the player had moved the pawn only one square
forward.
In the diagram,
the Black pawn moves up two squares to the square
with the dot. On its turn the White pawn may capture
the Black one on the square marked with the X. If
the White player does not exercise this option
immediately before playing some other move the
Black pawn is safe from "en passant" capture for the
rest of the game. But new opportunities may arise
for each pawn in similar circumstances.
About Check and Checkmate
The main goal of
chess is to checkmate your opponent's King. The King
is not actually captured and removed from the board
like other pieces. But if the King is attacked
("checked") and threatened with capture, it must get
out of check immediately. If there is no way to get
out of check, the position is a "checkmate," and the
side that is checkmated loses.
You may not move
into check. For example, moving into a direct line
with your opponent's Rook, when if there are no
other pieces between the Rook and your King, is not
a legal move. Otherwise, the Rook could "capture"
the King, which is not allowed.
If you are in
check, there are three ways of getting out:
- Capturing the
attacking piece;
- Placing one
of your own pieces between the attacker and your
King (unless the attacker is a Knight);
- Moving the
King away from the attack.
If a checked
player can do none of these, he is checkmated and
loses the game.
If a King is not
in check, but that player can make no legal move,
the position is called a stalemate and the game is
scored as a draw, or tie. |