Thomas College
The Department of Recreation and Intramural Programs


Event Rules
Game Rules
Rosters
Season
Schedule
Current
Standings
Play-offs

Event Rules
Program
Format:
The format of the program will be determined once teams have
signed up. A "season" of play is intended to occur prior to
a
tournament. The length and design of the "season" will be
determined once teams have signed up to play.
Games will follow an alternating schedule with
Soccer.
Games will be scheduled Sundays, Tuesdays, and Thursdays
Teams:
Each team should designate a captain. The captain is the
team's representative on the field. While anyone on the field may
request a time-out, only the captains may address the
officials on matters of interpretation. Each team may
carry up to 10 players. 7 players may play at one time. A minimum of 5 players must be present
to avoid a forfeit.
Captain's Responsibilities: The team captain
must meet with the Director prior to the start of the season to
confirm their roster, confirm that all players on their team are
eligible to play, and to pick-up a hard copy of the event rules.
The captain's will review the rules and sign a waiver indicating
they have read the rules, will impart the rules to their teams, and
will be held responsible for team behavior during the event.
Should a conflict arise during a game, it is the team captain's
responsibility, along with the staff, to help manage the conflict.
Only captain's may address the officials on matters of rule
interpretation. Should team behavior be deemed
inappropriate during or after a contest then the team captain will
be called in to meet with the Director, along with any individual
team members identified, to determine if the team, or individuals,
will continue in the event.
Eligible
Players:
Players must have a liability form signed and on file with the Front
Desk before being allowed to play. All players must show
their ID at the front desk and be a current student, faculty, or
staff member.
Forfeits:
Game time is forfeit time. There will be no grace period. Games
will start within 5 minutes of the scheduled time, or the game will
be a forfeit and the offending team will be recorded for a loss.
The Court:
Games are held on the Intramural Field, as weather permits.
Rescheduling:
As a rule, games will not be rescheduled. Team members should call
their captains for scheduling information, check the webpage often,
or contact the Director directly.
Equipment:
Footballs and flags will be provided by the staff. Other
protective gear must be provided by individuals participating in the
event. No metal cleats are allowed.
All shirts must be tucked in, and are
not permitted to hang over the flag belt.
Sportsmanship:
Players are expected to display good sportsmanship toward fellow
competitors, officials, and other staff.
Any display of poor
sportsmanship will be met with disciplinary actions which will
likely include the removal of an offending player from the game
and/or the program as a whole. Players ejected from a game
must meet with the Director of Recreation and Intramural Programs
before being allowed to play in another game.
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Game Rules

1. Absolutely
-
No tackling
2. If there is a tackle or unnecessary roughness, the player(s) will be
removed from the game and perhaps from the league for the rest of
the season. The result will be an automatic first down for the
opposing team
3. Referees have the final say on all calls -
only the captains may confer with the referee if there is a
disagreement with a call.
4. Fighting will result in the team's forfeit of the game, team/player
suspension, and perhaps the team's removal from the league.
Fighting will not take place, if it does, the season of flag
football will come to an end
5. The games will run
up to 45 minutes in length. There will be 2-20 minute halves
with a 3 minute half time. Referees will call a 2 minute
warning at the end of the second half.
6. Substitutions may be made between downs with the referee's consent
7. Touchdowns
are worth 2 points
8. MERCY RULE: If
a team is 19 points or more ahead when the Referee announces the
two-minute warning for the second half, the game shall be over. If a
team scores during the last two minutes of the second half and that
score creates a point differential of 19 or more points, the game
shall end at that point.
9. In
the case of a tie at the end of a regulation game, a 7 minute
overtime will be played. If the game is still tied after the
overtime period then the game will be counted as a tie towards your
record
10. 7
players on a team may play at once. If a team has fewer than 5
players then it will be considered forfeited game
LINE OF SCRIMMAGE: The
offensive team must have a minimum of 4 players set on the line of
scrimmage at the snap. Players in motion do not count as players on
the line of scrimmage. Once the center has placed his hands on the
ball no offensive player may enter the neutral zone. Following the
ready for play whistle and until a legal snap, no defensive player
may encroach, touch the ball, stand in, or in any other way
interfere with the offensive team.
Penalty - Dead Ball foul,
encroachment, 5 yards from succeeding spot.
BACKWARD PASSES AND FUMBLES:
Any ball that is fumbled during a down will be dead by rule once it
has touched the ground. A backward pass or fumble may be caught or
intercepted by any player inbounds and advanced. A player may not
intentionally throw a backward pass out of bounds to conserve time
or to avoid being downed. This will be penalized as an Illegal
pass: loss of 5 yards, loss of down and the clock will start on the
ready for play. Once a ball has touched the ground the ball is
considered dead.
FORWARD PASSES AND INTERCEPTIONS:
If a player is in the air attempting to catch a ball, the player
must contact the ground with at least one foot in-bounds with the
ball in their possession prior to going out of bounds, unless
contact by an opponent causes the player to first touch out-of
-bounds. If possession of the ball is lost simultaneously when they
hit the ground, it is not a catch. If a forward pass is caught
simultaneously by members of opposing teams, the ball is dead at
that spot and belongs to the team that snapped the ball.
PASS INTERFERENCE: Any contact
that, in the view of the official, interferes with the attempt to
catch a pass (offensive or defensive player) is pass interference
unless, in the view of the official, it occurs when two or more
eligible receivers make a simultaneous and bona fide attempt to
reach, catch, or bat a pass. It is also pass interference if an
eligible receiver is de-flagged or touched prior to touching the
ball on a pass thrown beyond the offense's line of scrimmage. If the
pass interference by the defense is intentional and/or
unsportsmanlike, the defense may be penalized an additional 10
yards.
SAFETY: If a player carries
the ball across the goal line they are defending and the ball
becomes dead while in their team's possession, it is a safety. If a
team commits a foul in the end zone where the spot of enforcement is
designated as the spot of the foul, it will be declared a safety.
A team recording a safety will receive one point, and the
ball shall be snapped by the scoring team at their own 20-yard-line,
unless moved by penalty.
Exception- Momentum Rule - When a player intercepts a forward pass
or catches a scrimmage kick between their five yard line and their
goal line and their momentum carries them into the end zone where
the ball becomes dead, the ball will belong to the receiving team at
the spot of the catch or reception.
PERSONAL FOULS:
The result of nearly any personal foul is a 10
yard penalty. If a player
commits more than 2 personal fouls in a game, then they will
be ejected from the game and the team may field a substitute player. Any act listed
below or any other act of unnecessary roughness is a personal foul.
Players shall not :
- Punch, strike, strip, steal, or attempt to steal the ball from a
player in possession.
- Trip an opponent.
- Contact an opponent who is on the ground.
- Throw the runner to the ground.
- Hurdle another player.
- Contact an opponent either before or after the ball is declared
dead.
- Make any contact with an opponent that is deemed unnecessary.
- Deliberately drive or run into a defensive player.
- Clip an opponent.
- Position themselves on the shoulders of a teammate or opponent to
gain an advantage.
- Tackle the runner. (warrants ejection - results in an automatic
first down for the opposing team)
SCREEN BLOCKING: Legally
obstructing an opponent without using any part of the body to
initiate contact. Screen blocking shall take place without contact.
The blocker shall have their hands and arms at their sides or behind
their back. A screen blocker cannot use their hands, arms, elbows,
legs or body to initiate contact. If they do use contact it will be
called a Personal Foul.
Screen blockers may not:
- Take a position closer than a normal step when behind a stationary
opponent.
- Make contact when assuming a position at the side or in front of a
stationary opponent.
- Take a position so close to an opponent that they cannot avoid
contact by stopping or changing direction.
STIFF ARMING: Stiff arming is
not allowed; a personal foul will be called, and if warranted an
unsportsmanlike conduct or ejection will result.
OBSTRUCTING THE RUNNER: A
defensive player shall not hold, grasp, or obstruct the forward
progress of the runner when attempting to remove the flag belt.
THE FLAG BELT: All shirts must
be tucked in, and are not permitted to hang over the flag belt.
Should a player loose their flag belt legally or illegally during a
down and should that player gain possession of a live ball, that
player will be considered down when a legal tag (one hand touched by
the defense between the shoulders and knees, including the hand and
arm) is made. When a player scores they must immediately raise their
hands and allow an official to remove their flag belt. This is done
to insure that the flag belt has not been illegally secured. If the
belt has been illegally secured the score is disallowed, the player
ejected and a 10 yard Unsportsmanlike Conduct penalty will be
administered from the previous spot. Players must have possession of
the ball before they can legally be de-flagged. It is illegal for a
defensive player to intentionally pull a flag from an offensive
player who is not in possession of the ball. In cases where a flag
belt is removed illegally, play should continue with the option of
the penalty of the play (Penalty: Personal foul, 10 yards
GUARDING THE FLAG BELT:
Runners shall not flag guard by using any part of the body or ball
to deny the opportunity for an opponent to pull or remove the flag
belt. Flag guarding includes but is not limited to:
- Swinging the hand or arm over the flag belt to prevent an opponent
from de-flagging.
- Placing the ball in possession over the flag belt to prevent an
opponent from de-flagging.
- Lowering the shoulders in such a manner that flag guards.
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