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Starting a game:
In
top-flight competition, service is decided
by a
coin toss.
At lower levels it is common for one player
(or the umpire/scorer) to hide the ball in
one or the other hand (usually hidden under
the table), allowing the other player to
guess which hand the ball is in. The correct
or incorrect
guess gives the "winner" the option to
choose to serve, or to choose which side of
the table to use. In recreational games, the
players may have a rally for a minimum set
number of 10 hits, after which the rally is
played out, with the winner either choosing
to serve or choosing the table side. Others
use the "P-O-N-G" or "P-I-N-G" method
rallying back and forth spelling a letter of
P-O-N-G or P-I-N-G after every hit. After
P-O-N-G or P-I-N-G is spelled the person to
win the rally also wins the serve.
Service:
In game play,
the player serving the ball commences a
point. Standing behind the end of the table,
with the ball in the palm of one hand - over
the table's height - and the bat in the
other, the server tosses the ball without
spin, upward, at least sixteen centimeters
(approximately 6 inches).
He or she then must hit the ball such that
it bounces once on his or her half
of
the table, and then bounces at least one
time on the opponent's half. If the ball
strikes the net but does not strike the
opponent's half of the table, then a point
is awarded to the opponent. However, if the
ball hits the net, but nevertheless goes
over and bounces on the other side, it is
called a let (or net-in). Play stops, and
the ball must be served again with no
penalty. Unlike the old service rules, where
a player may only commit three lets, now a
player may commit any number of lets without
penalty.
If the service is "good", then the opponent
must then make a "good" return - by
returning the ball before it bounces on his
or her side of the table a second time.
Returning the serve is one of the most
difficult parts of the game, as the server's
first move is often the least predictable.
Hitting the Ball:
Any
hitting of the ball must be done such that
the ball passes over or around the net. If
the ball is struck such that it travels
around the net, but still lands on the
opponent's side of the table, the hit is
legal and play should be continued. If the
opponent cannot return it over (or around)
the net and make it bounce on your side,
then you win the point.
Scoring:
Points are
awarded to the opponent for any of several
errors in play:
-
Allowing the ball to bounce on one's own
side twice
-
Not hitting the ball after it has
bounced on one's own side
-
Having the ball bounce on one's own side
after hitting it
-
Hitting the ball before it has bounced
on one's own side of the table
-
Double hitting the ball. Note that the
hand below the wrist is
considered part of the bat and making a
good return off one's hand or fingers is
allowed, but hitting one's hand or
fingers and subsequently hitting the bat
is a double strike and an error.
-
Allowing the ball to strike anything
other than the bat (see above for
definition of the bat)
-
Causing the ball not to bounce on the
opponent's half (i.e., not making a
"good" return)
-
Placing one's free hand on the playing
surface or moving the playing surface
-
Offering and failing to make a good
serve (i.e., making a service toss and
failing to strike the ball fairly into
play)
-
Making an illegal serve: (e.g., one
preceded by a player's hiding the ball
or his failing to toss the ball at least
16
centimeters
(six
inches)
in the air).
-
Hitting the net with bat or any body
part, or moving the table.
Alternation of
service:
Service
alternates between opponents every two
points (regardless of winner of the rally)
until a player reaches 11 points with at
least a two-point lead, or until both
players have 10 points a piece. If both
players reach 10 points, then service
alternates after each point, until one
player gains a two-point advantage.
In doubles, service alternates every two
points between sides, but also rotates
between players on the same team. At the end
of every two points, the receiving player
becomes the server, and the partner of the
serving player becomes the receiver.
In the older 21-point game system, service
would alternate every 5 points. If both
players reached a score of 20, then service
would alternate each point until one player
gains a two-point advantage. When a match
point occurs the server is allowed three
attempts at serving and 2 lets before he
loses the point.
Series
of games:
After each
game, players switch sides of the table and
in the fifth or seventh, game "for the
match", players switch sides when the first
player scores 5 points, regardless of whose
turn it is to serve. In competition play,
matches are typically best of five or seven
games.
Recreational
variations:
Some
recreational players may choose to use a
volleyball style system of scoring and play.
Such variations include, but are not limited
to, allowing the let serve, not requiring
the server to hit the ball on his half of
the table first (but still allowing it),
allowing the volleying of
returns, and relaxing other small rules in
doubles to make the game easier
to play. Common recreational scoring styles
include best-of-three-game
side
out
scoring to 15, 21, 25, or 30 points per game
with a third game being played
rally style
to 15; best-of-five-game rally style play
with each game, save the fifth (to 15),
played to 30 points; and traditional
tennis scoring.
Doubles game:
In
addition to games between individual
players, pairs may also play table tennis.
In doubles, all the rules of single play
apply except for the following. A line
painted along the long axis of the table to
create doubles courts bisects the table.
This line's only purpose is to facilitate
the doubles service rule, which is that
service, must originate from the right hand
"box" in such a way that the first bounce of
the serve bounces once in said right hand
box and then must bounce at least once in
the opponent
side's
right hand box (far left box for server).
Play then continues normally with the
exception that players must alternate
hitting the ball. For example, after a
player serves the receiving player make his
or her return, the server's partner returns
the ball and then the service receiver's
partner would play the ball. In wheelchair
doubles side. The point proceeds this way
until one side fails to make a legal return
and the point is then awarded to the other
team. Also, when the game reaches the final
set, the teams must switch side and the team
that receives the service must switch
receiver when one of the teams reach 5
points. Singles and doubles are both played
in international competition, including the
Olympic Games since 1988 and the
Commonwealth Games
since 2002. In 2005, the
ITTF has
announced that doubles table tennis will
only be featured as a part of teams events
in the 2008 Olympics.
This
information was modified from:
http://en.wikipedia.org/wiki/Table_tennis |